Deterministic mechanics
Fixed seeds, controlled time, state schemas, and native keyboard and pointer actions produce repeatable atomic scores.
GameBench evaluates coding agents through deterministic game mechanics, real browser interaction, and separate human playtesting. The output is inspectable: play the game, read the source, and audit every score.
Official results cover every task and fixed seed, use one exact benchmark release, and are independently rebuilt before publication.
Deterministic covers come from clean rebuilt playables at the fixed presentation seed. The game itself loads only on demand.
Fixed seeds, controlled time, state schemas, and native keyboard and pointer actions produce repeatable atomic scores.
Human review captures controls, visual polish, game feel, and playability without contaminating the machine score.
Every public result names exact versions and content hashes, with clean source and playable artifacts available for inspection.
0 active pilot or partial results are currently public.