GameBench OPEN BENCHMARK
reproduce · level 3 · Benchmark 0.1.1

Reproduce Radius Raid

复刻 Radius Raid · reproduce.radius-raid.v1

1.0.0task version
12atomic tests
60m agent budget
0published runs
Generated outputs

Every seed stays visible.

Official output defaults to seed 104729. The gallery never chooses the highest-scoring attempt, and failures remain in the record.

No published output for this release. The frozen task contract remains available for audit.
Test contract

What this game measures.

buildmechanicsfeelvisualstability
Atomic testCategoryPointsCase
build build 5 build
start-controls mechanics 10 start-controls
shooting mechanics 10 shooting
enemy-variety mechanics 12 enemy-variety
powerup mechanics 8 powerup
damage-score mechanics 5 damage-score
movement-feel feel 10 movement-feel
fire-cadence feel 10 fire-cadence
visual-menu visual 10 visual-menu
visual-combat visual 10 visual-combat
pause stability 5 pause
restart-cleanup stability 5 restart-cleanup

Runtime contract

The game is evaluated at 1280 × 720 with Node 22, deterministic seed reset, controlled time, native input, and schema-validated snapshots.

Reference: Radius Raid at commit 016cb866b6078672e37a1691bd9fe555364dbf58, license MIT.

Frozen identity

Task content
sha256:95d718ef08910a705c6ba38af22ce0fb0f1c319587167248866499bd869c2b44

Benchmark release
v0.1.1 release contract