reproduce · level 3
· Benchmark 0.1.1
Reproduce Radius Raid
复刻 Radius Raid · reproduce.radius-raid.v1
1.0.0task version
12atomic tests
60m agent budget
0published runs
Generated outputs
Every seed stays visible.
Official output defaults to seed 104729. The gallery never chooses the highest-scoring attempt, and failures remain in the record.
No published output for this release. The frozen task contract remains available for audit.
Test contract
What this game measures.
buildmechanicsfeelvisualstability
| Atomic test | Category | Points | Case |
|---|---|---|---|
| build | build | 5 | build |
| start-controls | mechanics | 10 | start-controls |
| shooting | mechanics | 10 | shooting |
| enemy-variety | mechanics | 12 | enemy-variety |
| powerup | mechanics | 8 | powerup |
| damage-score | mechanics | 5 | damage-score |
| movement-feel | feel | 10 | movement-feel |
| fire-cadence | feel | 10 | fire-cadence |
| visual-menu | visual | 10 | visual-menu |
| visual-combat | visual | 10 | visual-combat |
| pause | stability | 5 | pause |
| restart-cleanup | stability | 5 | restart-cleanup |
Runtime contract
The game is evaluated at 1280 × 720 with Node 22, deterministic seed reset, controlled time, native input, and schema-validated snapshots.
Reference: Radius Raid at commit 016cb866b6078672e37a1691bd9fe555364dbf58,
license MIT.
Frozen identity
Task contentsha256:95d718ef08910a705c6ba38af22ce0fb0f1c319587167248866499bd869c2b44
Benchmark release
v0.1.1 release contract